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Exploring Unique Games and Clowning Philosophy
The chapter delves into various games, including a fusion game combining elements from popular card games and the emergence of a new genre called Obradyn. It then transitions to discussing the philosophy of clowning as an art form, including experiences studying clowning in France and engaging in unique games like human chess. The chapter concludes with insights on strategic and performative games, along with reflections on the significance of game design and clowning in immersive experiences.