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From Metal Gear to Star Wars Jedi: Survivor with Composer Stephen Barton

The AIAS Game Maker's Notebook

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Titanfall 2: A Multiverse Strategy Game

Titanfall 2 was like we wanted to create a very I mean it's a fairly linear game. And so our initial idea was like okay well let's put that on to this and that means therefore because you're looking at 14, 17, you know 14 to 17 hour long campaign depending on how much side content you do. That's a ton of music if you take that approach. The players will say about his music they'll say it's bloody difficult to play. But it's very playable. Yes that combination of the two it's not they can read it. I mean they're sweating and I'll tell me the funniest things there's a couple of cues on this one

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