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How to Design Euro Games with Martin Wallace

The Board Game Design Lab

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How to Be a Successful Game Designer

If things are getting simpler, you know, if you're losing rules and this is a good thing, you're on the right track. You should just not be doing that in a development process. Because ultimately it's finding those simple core rules that lead to emergent behavior. I'm working on a very simple dungeon crawl card game because I feel there is a market there. This is a way for people to get into role playing where you've got an enjoyable story but you have a very low set of Rules.

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