
24th D.I.C.E. Awards Roundtable: Action Game of the Year
The AIAS Game Maker's Notebook
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Neo - How to Balance Out the Game Play
We put a lot of effort into thinning out groups of enemies, for example, as well as adjusting the space between them so that players wouldn't feel overwhelmed with too many enemies in any one area. We wanted to help the player compose themselves and take a minute to think about the situation objectively or even personally, before diving back in. So we worked on the music and the overall feel of the shrine in order to accomplish mat son haa.
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