
17: Climbing Gloves in the Jungle
Eggplant: The Secret Lives of Games
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The Power of Creativity in Games
The first time I ever read it was when I William Gibson who wrote Neuromancer. He just says the first time he saw his creation he was not clear on what it meant. The interactivity comes from the conversation with the author in that case or with culture in general but it's still there right like for a lot of people the notion like this is at least again something I've just realized over the years. Being creative is an act of communication and an act of questioningOh yeah for sure and for games it's just like the thing I mean I don't even know if we want to go there right now but because I think this is a whole other big topic.
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