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#146 Sebastian Bae on Gaming

The Cognitive Crucible

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Influence War Games Can Help the Public Understand What IO Looks Like

Malign is a game designed to educate and spur discussion about influence campaigns around the world. The main purpose of malign was to have some way to educate and also spur discussion, right? And it had to be for a multilingual environment. There are many ways to learn through games; I'm hoping that we do more and more with it in the IO space.

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