2min chapter

Oxide and Friends cover image

Revisiting Unikernels

Oxide and Friends

CHAPTER

Debug and Watchpoint Tracing Units in Embedded Systems

Francois: I feel like the- and out of my view, you've looked at the debug facilities that exist in the Cortex series. There are actually some really good hardware debug facilities that people don't seem to be using. You're going to have to use a different set of tools when developing for embedded systems. He says 80% of the reason it's hard is that there's just nothing out there, no community,. nobody to help you, no blog posts to read. And 20% of thereason might be essential complexity.

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