2min chapter

The Pragmatic Engineer cover image

Building a best-selling game with a tiny team – with Jonas Tyroller

The Pragmatic Engineer

CHAPTER

Technical Insights into Game Development and Rendering

This chapter explores the programming languages and frameworks used in game development, focusing on Unity and C Sharp. It also covers the significance of shaders in graphics rendering and material appearances.

00:00

Get the Snipd
podcast app

Unlock the knowledge in podcasts with the podcast player of the future.
App store bannerPlay store banner

AI-powered
podcast player

Listen to all your favourite podcasts with AI-powered features

Discover
highlights

Listen to the best highlights from the podcasts you love and dive into the full episode

Save any
moment

Hear something you like? Tap your headphones to save it with AI-generated key takeaways

Share
& Export

Send highlights to Twitter, WhatsApp or export them to Notion, Readwise & more

AI-powered
podcast player

Listen to all your favourite podcasts with AI-powered features

Discover
highlights

Listen to the best highlights from the podcasts you love and dive into the full episode