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01: First Spelunky 2 impressions!

Eggplant: The Secret Lives of Games

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The Daily Challenge: Spelunky

No, not at all. I just sort of went straight from the main menu into the first world. There wasn't like any of the sort of connective stuff to give any of the context or anything. The branching paths is a pretty interesting concept, I think. It reminds me of an old shooter on PS1 called G Darius that had like a, just like a shmup, but it had a choice of which level you want to go to after every level. And I think for Spelunky that could be really cool.

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