
Populating The Metaverse With High Quality Content With Brian Karis
Building the Open Metaverse
Scaling Up to Even Bigger Worlds
I'm hoping that an extension of the tessellation work that I'm working on now to try to support display submaps Can end up being extended. Whether they're subdivision based or or something else, but in particular subdivision is difficult It is difficult to parallelize on the GPU There are schemes to make that work, but at its heart it's like a recursive operation.
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