The (Unofficial) Unreal Engine Podcast cover image

Epic Journey Pt 2: GDC

The (Unofficial) Unreal Engine Podcast

CHAPTER

Fortnite: A Functional Programming Language

I am intrigued by verse. I played with it very briefly on the show floor because they had a bunch of demo windows and stuff like that. There's a few really cool features like, for example, there is a tri failure system kind of built into verse where when you want to execute some game logic, you can try it without the risk of crashing the program. And then they also added Python to the engine, right, for scripting, not really for runtime scripting, but for, you know, editor scripting and stuff like so. Now there's this whole ecosystem of different languages you can use to interact with the engine and versus really only uses Fortnite objects and objectives as far as

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