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Exploring Virtual Worlds with Yonatan Raz-Fridman from Supersocial

FYI - For Your Innovation

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The Evolution of Virtual World Socialization

Super social is capitalizing on kind of the newest trends within gaming, which is taking gaming from just gameplay and moving it more into this space of the metaverse virtual world socialization. I think what's really being redefined is that video games always sounded like something kids do in their leisure time or people who are still like quote unquote gamers. We started super social June 2020 Roblox was a privately privately held company with a valuation of $4 billion with about 22 million daily active users. And look what happened since then. They almost tripled their user base. It's now at around 67 million dailyactive users.

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