
Through Castle Crashers and Beyond with The Behemoth's John Baez
The AIAS Game Maker's Notebook
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From Alien Hominid to Castle Crashers
This chapter explores the creative evolution of a game development studio as they progress from their initial title, Alien Hominid, to the beloved Castle Crashers. It discusses the collaborative challenges they faced, including pitching to platform holders and adapting to industry changes, while highlighting the success of their innovative approach in digital distribution. Additionally, the chapter captures the nostalgic gaming experiences of players and the impact of the Summer of Arcade promotion on their studio's future.
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