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#342 – Todd Howard: Skyrim, Elder Scrolls 6, Fallout, and Starfield

Lex Fridman Podcast

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Crafting Immersive Worlds in Gaming

This chapter explores the evolution of open-world video game design, focusing on pivotal titles like Daggerfall, Skyrim, and Fallout. It discusses the balance between graphics and storytelling, the significance of player agency, and the influence of environmental elements in creating immersive experiences. Additionally, the chapter examines the role of tonal consistency in fantasy narratives and the iconic design of dragons within the Elder Scrolls series.

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