
Nice Thinking: "Player Personas"
Nice Games Club - a gamedev podcast!
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Navigating Instructional Design in Game Development
In this chapter, the speakers explore the complexities of creating effective instructional materials for their game, Robostan. They emphasize the importance of understanding diverse learning styles and incorporating player feedback from recent playtests to enhance clarity and accessibility. Through their discussion, they highlight the collaborative efforts required to address knowledge gaps and improve game instructions for a better player experience.
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Transcript


