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Building a Deck You Love to Play | #519

The Command Zone

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Is There a Deck That Just Doesn't Work?

It's easy to throw way too many things in because you do that. It's like, right, you catch an idea off of one card. That sprints into another and then that sprints into a sub themed deck. And your commander is sitting there going, well, what about me? You draw the equipment cards and you have none of the payoffs. Your playgroup was not pleased or and or neither were you. So this I think happens to a lot of players where maybe they'll show up with a deck that's a relative nine out of ten compared to the playgroup that's like pre-cons upgraded. Sure. Oh, this one's pretty fun. Yeah.

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