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Building a best-selling game with a tiny team – with Jonas Tyroller

The Pragmatic Engineer

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Balancing Act in Game Design

This chapter explores the complexities of designing engaging minigames that cater to both casual and experienced players, emphasizing the importance of balance to avoid overwhelming difficulty. It discusses specific strategies implemented in the game Thronefall to create a fair gaming experience, including the distribution of resources and outsourcing game porting for wider accessibility.

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