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0324: The Story of Battlebit Remastered with Max Fink (theliquidhorse)

Game Dev Unchained

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The Importance of Making a Game for Yourself

"It takes a lot of balls to do what we did, especially because it was very risky. If we would have failed our release now, if there was something going, like if we would have complete sort of outage and people can play in a huge issues, we would have been completely bankrupt." "We always want to have and we will forever continue to have the creative freedom that an publisher and investor don't look at," he says. 'The other people that want to play this game are not just someone who fell out of playing games for a while' The team is still working on their next project but haven't announced anything yet.

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