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Bioshock Analysis (Ep.4): Neptune's Bounty And Arcadia | State Of The Arc Podcast

State of the Arc Podcast

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The One Downside of Never Taking Control of the Perspective From the Player

"I was concerned about the two doors that were behind me. So I turned away and was watching them with my gun" "It's a game you want to move on, but they could at least have let him take a break or something," he says of Atlas' reaction after his family is killed in 'The Last Of The Mohicans' He doesn't act the way I would act if my whole family died right in front of me."

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