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The Impossible Engineering Problems of ARKit
The first run experience really, there's no UI Chrome until you start doing something. There were these guiding principles that we had in development of this product that we wanted to achieve. We wanted to build an incredibly powerful tool, not a toy. And yeah, there was quite a lot of work to make that experience. It's just not 99% similar perspective it is 100% the natural perspective and that's uncanny. You don't see pixels.