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The Importance of Communicating Non Verbally
The combat in the game is deeper than I need or want it to be. The closest thing I can think of that even comes close to this is like when Frank used to talk about donkey space and poker. Like you're always chasing what the other person is thinking, but in poker you're doing it adversarially. It's such a it's such a reduction it's like even comparing these things is not really doing it justice. If you type in donkey space Frank Lance into Google you'll get a link to a game design advanced article. This is where I turn into Pietro for like 30 seconds. computers and computer science and everything around it has had excellent has had tune I can