Speaker 3
But anyway, back to the solitary experience. There's only so much of it i can stomach. The only reason i can lay the resin evil series is because, to this day, similar to what sarah said, i have been playing every game since resin evil on with the same person, whom i used to be in college with. And now i share my screen on discord. He lives in frankfort, germany. And we still play the game together, because if i was playing it alone, i would probably poop my pants. Y, because it's likecause i'm scary. It's scary and i'm scared. Terrible. It's terrible. I played
Speaker 1
sara resin evil seven in vior with ourton our spectacal art director, calld. Wiliam, from our studio. And we play like five minutes ther now. Thick, his black, like pitch black staircase, going on in to this grim darkness. Y, heare's something down there bumping round. Im, lik, i don why is that? Int s go down er, like
Speaker 3
at lien thi per scary, right? Seven is like, seven is like blairwitch project plus plus eight is like gofe, like, whatever the whatever thats follow up evil dead is, right? Like we e goes into the pass and there's nights, and it's the goofy like thatreally. But there's only so much of the solitary experience, as to your point, sarah, there's only so much of this that i can take until i have to go back out, at least into like, the vistas, the vista mode, right? Where i'm like, wo
Speaker 1
look at these beautiful trees and everything, right? So i find, like, the dares games, they're all about the dungeons, palunking, and you're like deep down on these terrible things, and you're like going on these epic adventures. And so that's just sort of the vi where i o notice myself quite a bit. Like, i love dungeon games. I love this kind of stuff, but if you put them in an open world, i get super clustropobic. I hate going into caves and stuff. I don't want to go in there. Like,
Speaker 4
amlii ga, yes. Like,
Speaker 1
i just, interesti, i, i'm like, i'm, i'm ok up here. Like, the colors are bright, and i have my fast horse. Same thing with zelda. Same thing with scyrum. Like all these games fall out. I really enjoy the agency and the freedom of just being like ocam to do what i want. Like i can kind of have the heads up, like nothings going to jaunt me. Like i'm just sort of ike in like, my happy spot. And as soon as i go into one of these things, i get super cluster phobic, and i'mlike just scared and nervous and tense. And, but if i'm playing a game that's just tat im, fine,
Speaker 2
really interesting. So then like, your like, how do we create cadence in in an open world game that isn't, that doesn't have you feel shocked into into clastrophobia? Like thats an an o stuck. And it's an interesting, it's an interesting move on eldring's point, that you can't, it's
Speaker 1
the only time in the game that you can't fast travel riht, you can't go to other places. If you're deep in a cave, you have to lete get back out. And so i just get kind of, like, i get tense, like, i defintely those of the spots ere, like, i mean, o marken, ive been playnin pretty much every night, and we'll both kind of fart around d do st uff for a while n the ere. Like, ok, cool. There's like this intense dungion. Why don't we meet up and go in here an pilluck together? Because s it's, it's, it's freaky. And there's a lot to learn. Like, you know, there's more important bits and pieces. Here is lke, oh, did you miss o thes plus five smithing rock over here. Did you see that? Whe're up in the overworld. It's more like, ya, over that way. There's that crazy thing. It's just a very different ton.