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The Art of Failure: An Essay on the Pain of Playing Video Games

The MIT Press Podcast

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The Importance of Balance in Game Design

In game design, we often talk of things like balancing or that a game should be neither too easy nor too hard. But I think they also that what you can see is that these kind of things tend to change over time. So if you look at early 1980s, especially home computer games, some of them were practically impossible. And now you have a kind of counter movement that sounds super difficultGames like Dark Souls and Super Hexagon are making it much more challenging again.

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