2min chapter

Designer Notes cover image

Designer Notes 73: Liz England

Designer Notes

CHAPTER

How to Be a Successful Game Designer

"I was a baby game designer. So I didn't know there was like a concept of games that couldn't ship," she says. "If someone pitched it now, it'd be like, no, absolutely not." 'This sounds like the best game ever,' you're told during your first meeting with developers at FITCEL. You were recruited straight out of school to be the first full-time developer on Scribblanc - and they weren't even working on their own game yet. They had just done some pre-vis level design work before moving onto other projects.

00:00

Get the Snipd
podcast app

Unlock the knowledge in podcasts with the podcast player of the future.
App store bannerPlay store banner

AI-powered
podcast player

Listen to all your favourite podcasts with AI-powered features

Discover
highlights

Listen to the best highlights from the podcasts you love and dive into the full episode

Save any
moment

Hear something you like? Tap your headphones to save it with AI-generated key takeaways

Share
& Export

Send highlights to Twitter, WhatsApp or export them to Notion, Readwise & more

AI-powered
podcast player

Listen to all your favourite podcasts with AI-powered features

Discover
highlights

Listen to the best highlights from the podcasts you love and dive into the full episode