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How to Create an Interface Between an Application and a Shared State
The operating system itself would provide the equivalent of the web browser's document object model which is kind of the scene graph storing like basically the leaves are a bunch of user created objects and all the other nodes are kind of standardized by the system. You'd have some very robust security protocols enabling each programmer of every object to determine what an arbitrary user can do with the object and how it responds. i think this doesn't need to necessarily look much different than a bunch of like c-sharp code that's running within the unity engine um to implement gameplay except all these scripts are written by different people or blueprints powering an unreal engine game.