
10: Keyforge with Richard Garfield
Eggplant: The Secret Lives of Games
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Roguelikes and Randomized Content in Games
In general, I've been looking at roguelikes as well as randomized content in sort of games which are not roguelikes like Terraria or Minecraft. And I have reflected also on the different way in board games, it's dealt with. There's definitely a difference in the constraint which is shown towards a, say, a Euro bidding game. The constraint the authors usually put on what the range of experiences to the player is very different than, say, bridge, right?
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