
#25 - Writing Disco Elysium with ZA/UM’s Justin Keenan
Game Developer Podcast
 00:00 
Interacting Dialogue
A say out and chat wants to know, how did you work on implementing such a massive dialogue system? I'm assuming it wasn't in twine. We used m a program called artisy m fordisco, which is kind of like am twines,. Much more complicated, like older sivlin m. So it is m it is immensely complicated.
 Play episode from 40:40 
 Transcript 


