
Ludology 292 - State of the Art
Ludology
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Can We Change That to a Woman?
I've had I put a lot of women on covers or like centralized on the composition and I'm surprised at the amount of times it's like, can we change that to a man? It's so bold too. Getting something right historically is important to me. There's a lot of nuance in historical things and historical cultures that is often a very popular setting for games. European publishers kind of jump there as sort of like a genre that you throw in like samurai's, Native Americans ninjas, you know? And it just, I'm glad to see the amount of care that's like when people hire like a sense, not sensitivity. What's the word? Like cultural consultant. That
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