
#9 - Onramping (Designing for the first play)
Fun Problems
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Simplifying Game Design for New Players
This chapter explores the essential design considerations for making board games like Providence accessible to new players. It emphasizes the necessity of minimal initial choices, clear objectives, and the role of luck in gameplay to enhance player engagement without overwhelming them. Through various game examples, the discussion highlights strategies for effectively onboarding inexperienced players while maintaining enjoyment for seasoned gamers.
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