
Diablo IV with Jon Gabrus
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The Rise of the Necromancer
fighting bosses is a little bit more like stick and move than ever before. You can choose basically what class you want them to be or if you want to sacrifice them entirely meaning you get some sort of buff by virtue of excluding them so right now I have like sacrificed golems I don't have golems at all and I just have skeletons and skeletal mages for fun factor. The barbarian has weapon expertise the rogue has like specialization does you know? There's all these decision points you get to you you get to make and they're specific to the class beyond just the skill treeso I do like that quite a bit, he says.
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