
78 // Local-first, one year later
Metamuse
The Benefits of Local First One Year Later
This is a sequel to an episode three of us recorded about a year ago, where we dive deep on the technical architecture from uses sync system and all like that. So our topic today is local first one year later. And part of how we do this is using a technology that comes pretty recently out of the computer science world called CRDTs. We were still in beta with this device thinking we've launched Muse 2.0, which included that and lots of people are using that in production. Now we have our next iteration, which is Muse for Teams, which uses the same local first sync technology, but now for multiplayer that you have many people on a team,. each with multiple devices
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