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Creating and Editing Geometries in Modeling Programs
This chapter explores the process of creating and editing geometries within a modeling program, focusing on techniques like creating shapes, applying materials, adjusting dimensions, and using Boolean operations. The speaker demonstrates creating walls, punching holes for doors, and discussing the importance of understanding material interactions. They also touch on simulating doors in video games and creating interconnected levels with doors for seamless transitions. Lastly, the chapter covers setting up trigger volumes and doors in Unreal Engine, detailing the blueprint setup for interactive door movements and troubleshooting issues related to door animations.