
Podcast 37: Cognitive Psychology and User Experiences
Psychology of Video Games Podcast
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The Importance of Proximity in Game Design
Gishdalt is German for shape. So if you have elements in your screen that are close to one another, they are going to be perceived as being part of a group. And all the friction that you can remove, it's best for the players because there's just so much frustration and cognitive load that we can tolerate. By the way, I'm playing Far Cry 5 right now and I really like it.
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