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Is Technology in Service of Performance?
"We're not working with like, cutting edge technology necessarily. Like sometimes we do, like tendar in a weird way," says the game's director Danny Deibert. "But most of the time we're working with what we have and trying to figure out how to make it do what is, like, not fight it do what it aswell." The narrative on the ship is an hour long. We had to account for every character's position through that whole hour. So still, if te oter places we could go from here, but a or star fe want to get into any of your other questions as well? I mean, i guess i, i, i love