The chapter explores the transition of algorithms between JavaScript and Python, showcasing live demos with JavaScript algorithm implementations in a book. It delves into the evolution of graphics programming from software rasterizers to GPU implementations, explaining the rendering techniques of both rasterizers and ray tracers with a focus on generating images and managing object depths.
Gabriel Gambetta is a Senior Software Engineer at Google where he works on YouTube. He’s an expect in computer graphics and game development, and is famous for his articles on engineering fast-paced multiplayer games.
Gabriel joins the show to talk about his history with game development, client-server game architecture, rubber-banding, raytracing, rasterizers, and much more.
Joe Nash is a developer, educator, and award-winning community builder, who has worked at companies including GitHub, Twilio, Unity, and PayPal. Joe got his start in software development by creating mods and running servers for Garry’s Mod, and game development remains his favorite way to experience and explore new technologies and concepts.
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