
10: Keyforge with Richard Garfield
Eggplant: The Secret Lives of Games
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The Rogues of Keyforge
When you have a roguelike, there's sort of two major parts as far as I understand in terms of what's doing that development. So one part is when you design the rules of the game, you're building rules that are going to fit together well and be able to appear coherent when played. And then the other part is you're designing an algorithm that generates the world itself and thinking about what can be random and where those randomness, random parts are.
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