
Kristian Segestrale’s Midas Touch
The Fourth Curtain
Evolution of Business Models and Game Design
The chapter delves into the speaker's experiences transitioning between designing different types of games and adapting to various business models, from paid downloads to free-to-play microtransactions. They discuss the challenges and opportunities in creating games that combine premium elements with engagement-based approaches for enhanced player experiences. The analysis also explores the evolution of distribution channels, power progression concepts in gaming, and a comparison between different gaming styles like Rogue-like and traditional progression.
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