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24th D.I.C.E. Awards Roundtable: Outstanding Achievement in Story

The AIAS Game Maker's Notebook

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Video Game Story Spaces

i think players of video games expect things to move really at a slower pace, especially with adventure games, than they do in any other kind of medium. And the story for this game we, we am t was was pretty character driven, i think, in our d of conception of it. But then as the way, the way that it actually played out was mostly, am largely in reaction to what it was like to make an idio game.

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