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C++ and Lua Game Development

CppCast

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How to Use C++ and Lua Binding for Runtime Behavior

Most of the game is written in Lua. Do you call C++ from your Lua? Yes. For example, for setting some parameters in C ++ objects or getting their state and stuff like that. Are you able to debug at all when you're going back and forth between two scripting languages? Well, there are some tools for that but I haven't figured out how to use them at the moment. So mostly I just use some print of debugging and that works at the present.

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