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Three Moves Ahead 589: 'Board Game' vs 'Simulation'-style Strategy Games

Three Moves Ahead

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The History of Old World

Old world is ultimately more a game about forex games than it is about anything else. I didn't really start the design process thinking about like, okay What does civics and training really mean in the ancient world, right? Like that's not or you know, what does what does orders mean? But so on the history side like that's why I was really excited about getting the events system in there because that's kind of where we stick in A lot of historical detail.

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