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Designer Notes 72: Harvey Smith

Designer Notes

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The Second Half of Dishonored

"We Set out to make dishonored too after the first one and the pressure was pretty enormous because when we shipped day sex, I remember Standing in Warren's office and we looked at each other and we're like, how do you think the game's gonna do? And he had a lot more experience than I did shipping games," she says. "I just didn't have the management chops honestly for for all of that."

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