
Designer Notes 72: Harvey Smith
Designer Notes
The Second Half of Dishonored
"We Set out to make dishonored too after the first one and the pressure was pretty enormous because when we shipped day sex, I remember Standing in Warren's office and we looked at each other and we're like, how do you think the game's gonna do? And he had a lot more experience than I did shipping games," she says. "I just didn't have the management chops honestly for for all of that."
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