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UEFN Studios: Boom, Bust, or Choose Roblox?

Naavik Gaming Podcast

CHAPTER

Monetization and Budget Allocation for Game Development Projects

The chapter discusses the budget allocation for different game development projects based on learning objectives and target audience. It highlights the release of the first island as a pro bono game development and the advantages of launching and iterating games quickly on the UFN platform. The chapter also mentions the potential merger of UFN and unreal engine, allowing developers to test ideas faster and more efficiently.

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