
The History of Dwarf Fortress with Zach and Tarn Adams - Part 2
The AIAS Game Maker's Notebook
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How to Be a Successful Project Manager
It took us three years to get all the UI right. We had to learn how to be project managers, which is a skill set in and of itself. And we're actually working actively on the Steam version as well, alongside the ASCII free version too. So you can just do it in real time, switch between the free and the non-free graphics. You've got one version that has just one skin. Right.
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