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A Bouncing Bouncing Game, a Bouncing Bouncer?
From the very beginning, i wanted to have different weapons. I want there to be different ways to explore this ricoche design space. The bow specifically was the hardest one to figure out. It took us so long to figure out and went through so many changes. And powers that only affected cors, and those felt like bad,. And we kept trying so many things, sort of massage this multipal system into working. No permission from our last minute or less - it's been a really difficult few days. We're still getting used to all these new features but they are starting to feel good. There is no end in sight for how much damage you can do with each weapon. You