Muse has acquired a company called Ziva Dynamics that's focused on ML and AI-based training to solve this problem. The old way of creating a high quality character was to create it and then you hand-rig every point that's potentially animatable. It's extremely time consuming, which is one reason why the quality of characters that you often see, especially in real time, has not increased at the same level as GPU or hardware capabilities. Something that might take a team of artists three months suddenly can take a server run about ten minutes to get you back something that you can use in real time and interactively.

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