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496: Stephen Hilger: Tears of the Kingdom, Mortal Kombat 1, Overwatch 2 loses PvE, Blizzcon returns, Star Wars Jedi Survivor, Darkest Dungeon 2, Walkabout Mini Golf; Humanity

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How to Make Weapons Breaking Fun

I think kind of using a point of feedback to add more game mechanics is a really brilliant choice. It seems that they really internalize like, well, why do people dislike it? And how could we actually make weapons breaking fun? So I'm really happy to hear it's working for you. Because I know you were both in the tutorial Sky Island last week. Is that correct? Yeah. I got lost there. I mean, I didn't want to leave. "It would have been easy just to move away from the thing people disliked," says Kotaku editor-in-chief John Defterios."You never use your best weapon because you're like, right, I

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