
Three Moves Ahead 592: Age of Wonders 4
Three Moves Ahead
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The Magic of Minor Race Transformation
You pick out tomes of magic, which can be like lightning or chaos. Half of those spells are things that you cast directly on the map either strategically or tactically. And then half of those are like buffs that you can do for your cities or your race. You have heroes that you get and run around with, but the units that you get, you also pick these from the tomes. It actually crosses simple choices that have increasingly complex effects when you're playing the game.
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