4min chapter

Think Like A Game Designer cover image

Soren Johnson (Part I) — Building Civilization Through 4X Design, Bridging Digital and Physical Gaming, Navigating the Evolving TCG Landscape, and Crafting Games for Varied Playtimes (#49)

Think Like A Game Designer

CHAPTER

The Importance of a Career in Strategy Games

I always wanted to make games about history, right? So it's got that. I was really big fan of Sid and working with him is a big plus. The code for the Civ 3 code base was all based around these weird macros where things were like capital B, capital C, capital T, blah,blah, BlaBla. And you'd be discovering this ancient tome or some old monastery or no one on staff had any idea what it meant. But they could definitely have the history thing down. We didn't have much time on the, on the project. There hadn't really been much work done. Basically someone to take an Alpha Centauri and kind of like

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