Speaker 1
You have, like a way that you think about things also, so you might be resistant to a repeatedly practising an idea expressed, that life was slightly mislined from the way you think about that idea, it would feel like a friction. Yes, that's been a very interesting learning and also like a fun design challenge. And it may be that, so, you know, i'm trying stuff to deal with this, but it may be that we come out the other side and and we find that actually like this, this medium idea, it really, it only works well for primers. And that would be fine, if we found that aitit would still be valuable, i think. But aand i'll go ahead and see see how it might want to evolve to other contexts as well. What are some of the things that you're trying as you are experimenting with that? It's a a little difficult to talk about without drawings and renderings and stuff, but em yes, it so late that the obvious dumb thing to do is, like, you can, you can just show people the prompts that the author wrote and let them pick which ones they want to remember. The problem with this is, like, the first chapter of quanham country has a hundred and 12 of these promptsy you do not want to make a hundred and 12 decisions. It doesn't feel like it has a hundred and 12 prompts because thak, you only do one action with each prompt. Is like, did i remember that? Did i not remember that? And it's like this very linear stack. And they're so aren't met a decisions. There's no executive control involved. Like the thing feeds you a card, and you try to remember it, and you say, whethr you remember it or not, you ought to decide, do i care about this? Which is a different kind of question. Am so aye. So the easy way doesn't really work. You have to do clever things at this point. So, like, an example of a clever thing that you can try is a for something like a an essay, like, like, an essay i've been working with is a, danella meadows a wrote this great book called thinking in systems. And there is an essay at that kind of prompted this book called, like places to intervene in a system. Great.