2min chapter

The Art of Product cover image

218: Building a $1M/Year Dev Ed Business (with Adam Wathan)

The Art of Product

CHAPTER

How to Model and Model a Gamer's Thinking

I think most people get into difficult details too fast, even in a niche at more advanced topic. I don't know how to teach this, but it is important to just like be able to like really understand what the other person understands and doesn't understand. If you figure out a way to teach people how to do that, I would love to love to hear.

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